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Super Giant Games: New studio of former Command & Conquer vets
Published March 11, 2010, 11:00 pm in Joystiq Tags:
A new company debuting at GDC 2010, Super Giant Games is largely comprised of ex-EA LA members -- you know, the guys and gals who made those Command & Conquer games you like so much. The new studio's project is something for "digital platforms," destined for a 2011 release. Sadly, there's no more info to go on right now.

The studio is on-hand at GDC with said title, so we've contacted them to try and schedule a visit.

[Via Big Download]

JoystiqSuper Giant Games: New studio of former Command & Conquer vets originally appeared on Joystiq on Thu, 11 Mar 2010 23:00:00 EST. Please see our terms for use of feeds.

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GDC10: Runes of Magic releases Chapter 3 information
Published March 11, 2010, 11:00 pm in Massively Tags:

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This May, Frogster will introduce the third chapter of Runes of Magic which will include a new continent, regions, dungeons to conquer, a new skill system, a level cap increase to 60 and an expansion to guild wars: siege weapons!

An ancient kingdom called Dalanis lies in chaos as adventurers attempt to help the child-king Callaway regain the former glory that once was. The citizens cry out for it and long to return to the older days when their ancient heroes walked the lands.

Adventurers will first walk into Thunderhoof Hills as they venture into the Elder Kingdoms, and will experience varied and surprising landscapes, none like they have seen before. First they will travel through a forest and then pass the waterfalls, only to choose one of three new cities to meet friends, trade and to relax in. Without leaving the zone, players will be able to investigate a graveyard populated by kings from the ancient past. Be sure to grab a reliable group of friends to explore the new dungeon that runs underneath Thunderhoof Hills, the dreadful Dungeon of Dalanis. Join me after the jump for more details as well as a look at new screens, art and a trailer for the expansion!

Continue reading GDC10: Runes of Magic releases Chapter 3 information

MassivelyGDC10: Runes of Magic releases Chapter 3 information originally appeared on Massively on Thu, 11 Mar 2010 23:00:00 EST. Please see our terms for use of feeds.

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Naughty Dog wants to half-tuck Uncharted into the PSP
Published March 11, 2010, 10:30 pm in Joystiq Tags:
Naughty Dog's co-president Evan Wells is definitely interested in having people tuck Nathan Drake -- either halfway or all the way -- into their pockets and visit the world of Uncharted whenever they want to. He feels that there are a lot of stories to tell in that world, and that the PSP would be the perfect platform for it. Just imagine Uncharted: Sully's Adventure where you can wheel and deal in the black market, or Uncharted: Elena on Assignment where you're chasing a dangerous news story. Scoop!

"I think it would be fantastic to see the game (move) onto a handheld system," Wells told us. "Each one of the episodes is sort of like a standalone thing and I think we could do that pretty easily. If we can find a partner to work with, I'd love to do that ... we definitely wouldn't do it ourselves. We're trying to just focus on the PS3 technology and platform right now." He added, laughing, "But, if we can't find a partner, then maybe we're going to have to find a budget ourselves."

Laugh if you will, Wells. You're just toying with our heartstrings is all. We'd love to see Nathan Drake on our PSP. Make it happen. We have Ready at Dawn's phone number if you need it.

JoystiqNaughty Dog wants to half-tuck Uncharted into the PSP originally appeared on Joystiq on Thu, 11 Mar 2010 22:30:00 EST. Please see our terms for use of feeds.

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The Last Story's first concept art
Published March 11, 2010, 10:00 pm in Joystiq Tags:
The first details about Mistwalker's mysterious Wii RPG The Last Story have been released, in the form of a blog entry on Nintendo's Last Story site. The game takes place on Ruri Island, which, as home to a necessary harbor, has become a wealthy and important city. The affluent island is run by "Lord Arganon," a power-hungry ruler who is well-versed in magic. If we had to guess, we'd say he's going to be the villain.

We still have yet to see real screens or footage of The Last Story, but the blog entry includes concept art of the island, which is quite lovely.

Gallery: The Last Story (Wii)


[Via VG247; All Games Beta]

JoystiqThe Last Story's first concept art originally appeared on Joystiq on Thu, 11 Mar 2010 22:00:00 EST. Please see our terms for use of feeds.

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EQ wants you for St. Patty's Day
Published March 11, 2010, 10:00 pm in Massively Tags:

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Sony Online Entertainment Project Manager Ashlanne has announced Everquest's 11-year anniversary and St. Patrick's Day party over on the official forums.

The event kicks off on Wednesday March 17, 2010 at 1:00 PM PST and is expected to last approximately two hours. To join in the festivities, head over to the SOE UStream channel and get ready to chat with the Everquest Community Team and other special guests.

In addition to the usual St. Patty's Day carousing, party-goers can expect to watch interviews with various Everquest alumni, assist the Community Team in making special St. Patrick's Day crafts, and chat live (via text) with both the EQ Community and Development Teams.

MassivelyEQ wants you for St. Patty's Day originally appeared on Massively on Thu, 11 Mar 2010 22:00:00 EST. Please see our terms for use of feeds.

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Impressions: Deus Ex: Human Revolution
Published March 11, 2010, 9:50 pm in Joystiq Tags:
During the Game Developers Conference, Eidos Montreal Art director Jonathan Jacques-Belletete revealed that Deus Ex 3 has been officially renamed Deus Ex: Human Revolution. If the name sounds familiar, it's because Square-Enix actually trademarked it last month. The title accurately reflects the game's story, which takes place before the events of the original Deus Ex. According to Jacques-Belletete, the world in Human Revolution is on the cusp of a "transhuman revolution," the beginning on mankind's first real foray into cybernetics. As such, the Eidos Montreal team came up with a very unique visual style for the game, taking the common aesthetics of cyberpunk and blending them with those of the European Renaissance -- think Shakespeare meets Blade Runner.

If it sounds like a weird mix, it is. It was no easy task for the development team either, with Jacques-Belletete noting that it took well over a year to finally strike the right balance. But employing the talents of well-known artists Jim Murray and Thierry "Barontieri" Doizon, they managed to come up with an aesthetic that really works. Unfortunately, we weren't allowed to take pictures of the concept art and pre-rendered characters we saw, so you'll have to take our word for it.

As for the game itself, there aren't many new details. The development team, which started as only a handful of people in 2007, has ballooned to over 130. Human Revolution runs on a proprietary engine and is played from a first-person perspective, though it pops into third-person for certain attacks and taking cover. Only a tiny sliver of actual gameplay was shown during the panel, including a few environments and a conversation between two characters. The environments in particular were impressive, especially the apartment of the main character, Adam Jensen.

Further details, like the release date and planned platforms, remain under wraps for the time being. One thing, however, is certain: We're definitely ready to see more.

JoystiqImpressions: Deus Ex: Human Revolution originally appeared on Joystiq on Thu, 11 Mar 2010 21:50:00 EST. Please see our terms for use of feeds.

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PSN Thursday: Mega Man 10, some BioShock 2 'Sinclair Solutions'
Published March 11, 2010, 9:40 pm in Joystiq Tags:
The Blue Bomber -- who is inconveniently red in the pic above -- returns in the retro-centric Mega Man 10. Those who returned to Rapture with BioShock 2 can also pick up the "Sinclair Solutions Test Pack" for $5. There's also the fourth episode of The Tester -- how's that going? Oh yeah, for those with an interest in baseball (it's a game played with a stick), there's a demo for MLB 10: The Show. For those with a PSP, it's another solid comic book update. Check out the full PSN update after the break.

Choose your platform to view the corresponding release list:

(Note: Continue past the break to view both release lists.)

Continue reading PSN Thursday: Mega Man 10, some BioShock 2 'Sinclair Solutions'

JoystiqPSN Thursday: Mega Man 10, some BioShock 2 'Sinclair Solutions' originally appeared on Joystiq on Thu, 11 Mar 2010 21:40:00 EST. Please see our terms for use of feeds.

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Joystiq live at the IGF/GDC Awards 2010
Published March 11, 2010, 9:34 pm in Joystiq Tags:
We're seated at the annual Independent Games Festival / Game Developers Choice event in San Francisco, absorbing the din of dedicated developers celebrating their craft. It's about to begin!

Continue reading Joystiq live at the IGF/GDC Awards 2010

JoystiqJoystiq live at the IGF/GDC Awards 2010 originally appeared on Joystiq on Thu, 11 Mar 2010 21:34:00 EST. Please see our terms for use of feeds.

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Disney: Split/Second coming to PC retail and digital distribution (plus: new GDC trailers!)
Published March 11, 2010, 9:30 pm in Joystiq Tags:

Earlier today, we noticed a report over on That Video Game Blog that stated Black Rock's upcoming racer, Split/Second, would only be available on the PC as "a limited online release." Turns out, that isn't the case, as a Disney spokesperson has confirmed to Joystiq that the game will be available on the PC both via retail and digital distribution on May 18, alongside its console cousins.

When questioned about which digital distribution services the game would release on, Disney couldn't say. So, as a peace offering, we were given a pair of new trailers: the first you can see above this chunk of text, while you'll need to click past the break for the other. We know, we push you guys too hard!

Continue reading Disney: Split/Second coming to PC retail and digital distribution (plus: new GDC trailers!)

JoystiqDisney: Split/Second coming to PC retail and digital distribution (plus: new GDC trailers!) originally appeared on Joystiq on Thu, 11 Mar 2010 21:30:00 EST. Please see our terms for use of feeds.

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GDC: MySpace making a push into games, hoping it'll be as popular as music
Published March 11, 2010, 9:00 pm in Joystiq Tags:
While we've yet to meet those amongst you reppin' Farmville and swearing allegiance to Facebook, we worry that today's announcement of MySpace making a stronger push into the casual gaming market may stir those folks from their dismal, musty resting places. Alongside a revamped and relaunched gaming section on the site (the "MySpace Games Gallery"), co-president Mike Jones told GamesIndustry.biz that the company plans on pushing into the gaming world in the same way it's pushed into the music world. "Just as they use MySpace to discover and listen to music, I want them to use MySpace to discover and play games," he said in an interview this week.

One of the ways that Jones plans on implementing the new initiative is by making game suggestions to new users at the same time the site normally suggests music a new user might like. "We're making sure that when users sign up to MySpace, on the first screen after sign-up they have recommendations, which include games and bands -- at the same time ... that's getting the user initially seeded with the content." Unfortunately, though, Jones didn't say a peep about games that go a bit deeper than the standard Mafia Wars fare we've come to expect from social networks and their free-to-play games.

JoystiqGDC: MySpace making a push into games, hoping it'll be as popular as music originally appeared on Joystiq on Thu, 11 Mar 2010 21:00:00 EST. Please see our terms for use of feeds.

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This week on The MMO Report
Published March 11, 2010, 9:00 pm in Massively Tags:
This week's MMO Report finds host Casey Schreiner talking up a host of industry topics including Star Trek Online's new episodic raid content, signs that World of Warcraft may have finally peaked (again), and Square-Enix's Final Fantasy XIV teasers bundled with the newly released Final Fantasy XIII for the Playstation 3.

We know most of you are here to see Casey's customary shout out to Massively.com, and you'll find that around the 2:25 mark. If you want to keep watching, well, don't say we didn't warn you.

Don't forget to check out the complete video embed after the jump, and watch for brand new episodes of The MMO Report every Thursday here at Massively and at G4TV.com.

Continue reading This week on The MMO Report

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This week on The MMO Report originally appeared on Massively on Thu, 11 Mar 2010 21:00:00 EST. Please see our terms for use of feeds.

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PlayStation Move requires 1-2 MB of system memory
Published March 11, 2010, 8:30 pm in Joystiq Tags:
Sony's GDC panel "Introducing the PlayStation Motion Controller was exactly that: An introduction to the newly named Move peripheral. David Coombes, Kirk Bender and Anton Mikhailov showcased a number of impressive tech demos, many of which demonstrated the Move's incredible precision and low latency. One of the most impressive demos showcased full body tracking using an on-screen body puppet, not unlike one of Project Natal's tech demos.

Body tracking is made possible by combining the Move and PS3's head tracking capability. According to the presentation, the PS3 can also detect faces, going so far as to identify individuals through face contour and feature detection. The software will be able to recognize gender, age, smiles and when eyes open and close.

Coombes explained that all the calculations necessary to handle image processing are done by the Cell CPU, which apparently excels at the doing floating point calculations. The raw data can be processed incredibly quickly by the PS3, taking "under a frame" to translate to a game experience. And while Mikhailov didn't reveal how much of the CPU's overall power the Move controller requires, he did reveal that the memory demands are truly "insignificant" -- 1-2 MB of system memory.

JoystiqPlayStation Move requires 1-2 MB of system memory originally appeared on Joystiq on Thu, 11 Mar 2010 20:30:00 EST. Please see our terms for use of feeds.

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Unreal Engine 3 coming to Palm WebOS soon
Published March 11, 2010, 8:00 pm in Joystiq Tags:
The iPhone isn't the only touch-controlled mobile platform to get a baffling port of Unreal Engine 3. Palm announced that a version of UE3 on WebOS -- that's what the Palm Pre uses -- is on display at GDC. According to the announcement, licensed Unreal Engine developers will soon gain the ability to create games for the mobile platform, using both UE3 and Palm's new Plug-in Development Kit.

The more mobile platforms support Unreal, the more cost-effective it will be to develop games for them using the technology. After all, once you've got an Unreal iPhone game, you now have the basis for a WebOS game too.

[Thanks, Sean!]

JoystiqUnreal Engine 3 coming to Palm WebOS soon originally appeared on Joystiq on Thu, 11 Mar 2010 20:00:00 EST. Please see our terms for use of feeds.

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Get your Champions fix on Facebook
Published March 11, 2010, 8:00 pm in Massively Tags:

Recently we spotted an interesting post from Bill Roper, Design Director for Cryptic Studios' MMO Champions Online. On his Facebook page he showed a slightly blurry picture of a developers booth with the simple caption "GDC 2010: The developers of our Facebook Game." Sure enough you can now play a Mafia Wars style Facebook game while wearing your tightest spandex! It runs in your browser and hooks up to your Facebook account so that you can choose to announce level ups and achievements. You can also invite friends to form a superteam, customize your secret base and even attack other players.

Developer Lolapps claims to have "over 40 million active users per month, and has the largest network of social games and applications on Facebook." It looks like they know what they are doing, so it is definitely worth a look. Head over now, make your hero and get to stopping crime!

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Get your Champions fix on Facebook originally appeared on Massively on Thu, 11 Mar 2010 20:00:00 EST. Please see our terms for use of feeds.

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THQ's Bilson: Research and focus testing will 'usually destroy' creativity
Published March 11, 2010, 7:40 pm in Joystiq Tags:
During an interview at the 2010 Game Developers Conference, THQ executive VP of Core Games Danny Bilson told Joystiq that market research creates "bland" titles, citing it is not a process his group is willing to utilize for future development. "We don't do research to find out what people want to play. If you need to do that kind of research you must not be playing games yourself," Bilson said, noting that research and overusing focus tests can "misguide creative forces."

According to Bilson, his core group at THQ is ruled by creating "excellent" titles. Put simply, Bilson says he will not ship a game if it's not "really good" -- noting that doing otherwise will make it impossible for him to "sleep at night." As an example of this process, Bilson noted his decision to push Darksiders from a 2009 release into the early-2010 calendar in order to ensure the game was of high quality. (Darksiders currently holds an average Metacritic rating of 83.)

"Inspiration comes from one place and research and focus testing will usually destroy it. It will usually create 'bland' and create something for everyone and really nothing for anyone," he said, praising the idea that publishers should not ship a game until it's ready. "If my teams make really good games, in the long run, that's what people relate to. They're not buying advertising, they're not buying Wall Street nonsense. They're buying what's on that disc."

JoystiqTHQ's Bilson: Research and focus testing will 'usually destroy' creativity originally appeared on Joystiq on Thu, 11 Mar 2010 19:40:00 EST. Please see our terms for use of feeds.

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